Implementing gamification using Memrise to learn English in an A1.2 level class
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Date
2025-06-19
Journal Title
Journal ISSN
Volume Title
Publisher
Universidad Bolivariana del Ecuador
Abstract
This research is related to listening and speaking interaction. Most of the students don't like to speak English because they feel afraid of making mistakes. But with Memrise it will be useful to help students to remember new words and use them in conversations. Nowadays in classroom students during the learning process they are not motivated to interact in class because they are shy to speak. So it considers motivating them through the Memrise application using new and different strategies that make students interested and help them to learn new vocabulary, not only memorized, but also applicable. Even though this project research is about the implementation of Memrise in students from first baccalaureate from Educational Unit of Ramón Barba Naranjo, the objective is that the ability of listening and speaking is the result of an interaction between partners inside and outside the classroom using general vocabulary knowledge and some digital didactic resources. The research design used in this study was experimental quantitative design. For the population of this study there were 35 students. The sample of this research was divided into two groups; The first was a pretest and a posttest. With Memrise, students can integrate into English courses to improve vocabulary learning and measure its impact through pre- and post-tests, as this app is a useful tool to improve language learning and studies show that it can improve vocabulary and listening skills. Teachers can use Memrise to make lessons more creative, helping students stay interested and understand the material more easily.
Description
Keywords
Interaction, listening, memrise, speaking, vocabulary
Citation
Hernández Pacheco, J. F. (2025). Implementing gamification using Memrise to learn English in an A1.2 level class [TESISMAESTRÍA]. Universidad Bolivariana del Ecuador.