Insuasti Burbano, Karina PaolaLainez Vera, Wendy Niccol2026-06-112026-06-112024-04-12Insuasti Burbano, K. P., & Lainez Vera, W. N. (2024). The use of gamification to improve the lack of development in the speaking skills in Tenth grade. Universidad Bolivariana del Ecuador.MAESTRÍA EN PEDAGOGÍA DEL INGLÉS COMO LENGUA EXTRANJERAhttps://dspace.ube.edu.ec/handle/123456789/3731TESIS-MAESTRÍAThe main purpose of this study was to demonstrate the effectiveness of the use of gamification as an English language learning tool for speaking development. The study covered a population of 90 high school students who had lacked development in their speaking skills in English communication. Quantitative instruments were applied to support the investigation. The instruments involved are pre-test and post-test, gamification, a rubric, a survey, and a checklist to estimate students’ advancement and progress. The application of gamification helped students use the required elements in their tasks. Students had the opportunity to express their satisfaction with using this innovation, such as gamification, because they enjoy the technology. As a result, they could learn but also have fun. This work involves teachers and students since it can generate positive contributions to improving speaking skills. The present study was carried out at the "Santa Catalina Labouré" Fiscomisional Educational Unit, located in the Checa parish in Quito. A mixed research approach was used through the application of a pretest and posttest in order to know the improvement of speaking skills in tenth grade students of the mentioned educational institution.enhttp://purl.org/coar/access_right/c_abf2GamificationcommunicationThe use of gamification to improve the lack of development in the speaking skills in Tenth grade"El uso de la gamificación para mejorar el desarrollo de las habilidades de expresión oral en estudiantes de décimo grado.Thesis