Repository logo
  • Español
  • English
  • Log In
    New user? Click here to register.Have you forgotten your password?
Repository logo
  • Communities & Collections
  • All of DSpace
  • Español
  • English
  • Log In
    New user? Click here to register.Have you forgotten your password?
  1. Home
  2. Browse by Author

Browsing by Author "Guadalupe Borja, Luis Gustavo"

Now showing 1 - 1 of 1
Results Per Page
Sort Options
  • Loading...
    Thumbnail Image
    Item
    The use of GimKit platform for improving reading skill in A2 English level student
    (Universidad Bolivariana del Ecuador, 2025-10-17) Guadalupe Borja, Luis Gustavo; Villarreal Muñoz, Diana Carolina; López López, Jacqueline Elizabeth
    Teaching reading skills in English as a foreign language (EFL) remains a challenge at the A2 level, especially due to students' limited vocabulary, low motivation, and the ineffectiveness of traditional methods. This research aimed to analyze the effectiveness of the GimKit platform, a gamified learning tool, in improving reading comprehension among A2-level students at the Vicente Fierro school in Tulcán, Ecuador. The overall objective was to determine the impact of GimKit on students' comprehension, vocabulary retention, and participation during reading activities. A mixed-methods approach was adopted, combining quantitative data from pre-tests, post-tests, and surveys with qualitative information collected through classroom observations and teachers' field notes. The participants were 32 students aged 14 to 15, who attended eight 80-minute classes in which GimKit-based activities were used to support reading development. The results showed a significant improvement in students' reading comprehension, vocabulary acquisition, and fluency, with post-test scores considerably higher than pre-test scores. Surveys indicated positive attitudes toward the use of gamification, highlighting increased motivation and participation, while observation data revealed a more collaborative and interactive classroom dynamic. Despite limitations such as restricted access to technological resources and occasional internet connectivity issues, the use of GimKit proved effective in transforming reading instruction into a dynamic, engaging, and inclusive experience. In conclusion, the study demonstrates that integrating gamified platforms such as GimKit into language teaching encourages greater student participation, improves reading outcomes, and provides practical strategies for modernizing the teaching of English as a foreign language in contexts where students require innovative and motivating approaches to learning.

DSpace software copyright © 2002-2026 LYRASIS