Baamboozle/GoNoodle integrated quiz to improve motivation in EFL students

dc.contributor.advisorCampoverde López, Johnny Segundo
dc.contributor.authorBarahona Coral, Thalia Dayanara
dc.date.accessioned2026-06-22T19:11:23Z
dc.date.available2026-06-22T19:11:23Z
dc.date.issued2026-04-20
dc.descriptionTESIS-MAESTRÍA
dc.description.abstractThis research addresses the issue of low motivation and limited student engagement in learning English as a Foreign Language (EFL), particularly in public educational contexts with restricted time and resources. The study was conducted at Escuela de Educación Básica Tarquino Idrobo in Quito, involving sixth-grade students who showed difficulties in behavioral, emotional, and cognitive engagement during English classes. The main objective was to determine the impact of integrating gamified digital platforms (Bamboozle) and movement-based tools (GoNoodle) on students’ motivation and academic performance. The study is theoretically grounded in SelfDetermination Theory (Deci & Ryan, 2000), Dörnyei’s motivational framework (2001), and Krashen’s Input Hypothesis (1982), which emphasize the importance of interactive, meaningful, and low-anxiety learning environments. A mixed-methods approach was employed, combining quantitative techniques (pre-tests, post-tests, and Likert-scale surveys) and qualitative methods (classroom observations and interviews), applied to a sample of 40 students. The results revealed a significant increase in active participation, interest in learning English, and vocabulary retention, confirming the effectiveness of the implemented strategies. As a proposal, a didactic strategy based on the systematic integration of interactive digital tools was designed to enhance student motivation. In conclusion, gamified platforms positively contribute to the creation of dynamic learning environments, promoting meaningful English language acquisition in resource-limited settings.
dc.description.sponsorshipUniversidad Bolivariana del Ecuador
dc.identifier.citationBarahona Coral, T. D. (2026). Baamboozle/GoNoodle integrated quiz to improve motivation in EFL students. Universidad Bolivariana del Ecuador.
dc.identifier.otherMAESTRÍA EN PEDAGOGÍA DEL INGLÉS COMO LENGUA EXTRANJERA
dc.identifier.urihttps://dspace.ube.edu.ec/handle/123456789/3786
dc.language.isoen_US
dc.publisherUniversidad Bolivariana del Ecuador
dc.relation.ispartofseriesPM-PI-A24-01P1-10; 17205765430
dc.rightshttp://purl.org/coar/access_right/c_abf2
dc.subjectMotivation
dc.subjectgamification
dc.subjectenglish learning
dc.subjectdigital platforms
dc.subjectEFL
dc.titleBaamboozle/GoNoodle integrated quiz to improve motivation in EFL students
dc.title.alternativeCuestionarios integrados con Baamboozle y GoNoodle para mejorar la motivación de los estudiantes de inglés como lengua extranjera (EFL)
dc.typeThesis
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