Uso de herramientas de gamificación para desarrollar habilidades de escritura en estudiantes de nivel a1

dc.contributor.authorMuñoz Casa, Ana Gabriela
dc.contributor.authorDurán Muñoz, Gloria Susana de Lourdes
dc.contributor.authorEgas Herrera, Diana Carolina
dc.contributor.authorBonilla Tenesaca, Josué Reinaldo
dc.date.accessioned2025-12-30T15:14:45Z
dc.date.available2025-12-30T15:14:45Z
dc.date.issued2025-10-06
dc.descriptionURL: https://www.cienciayeducacion.com/index.php/journal/article/view/zenodo.17519029/2275
dc.description.abstractThe purpose of this study was to determine how gamification tools can enhance writing skills in A1-level English as a Foreign Language (EFL) students. The research was conducted at Unidad Educativa Particular Cristiana New Life with a purposive sample of 40 seventh-grade students aged 11 to 12, who demonstrated basic digital literacy and were actively enrolled in EFL writing classes. The study employed a mixed-methods approach to collect both qualitative and quantitative data. A pretest-posttest methodology was used for the quantitative component, which was assessed using a rubric linked with the CEFR that prioritized vocabulary, sentence structure, grammar, coherence, and fluency. In order to investigate emotional and motivational reactions during gamified writing exercises using platforms like Wordwall and Quizizz, the qualitative component comprised a student perception questionnaire. The results revealed notable improvements in sentence construction, vocabulary usage, and overall writing fluency. Additionally, when taking part in gamified writing assignments, students demonstrated increased levels of creativity, confidence, and involvement. According to these results, including gamification techniques into writing teaching can create a more engaging and welcoming classroom. Based on the outcomes of this study, gamification can be considered an effective pedagogical strategy for developing foundational writing skills in young A1-level EFL learners.
dc.description.sponsorshipUniversidad Bolivariana del Ecuador
dc.identifier.citationMuñoz Casa, A. G., Durán Muñoz, G. S. de L., Egas Herrera, D. C., & Bonilla Tenesaca, J. R. (2025). Uso de herramientas de gamificación para desarrollar habilidades de escritura en estudiantes de nivel a1. Ciencia Y Educación, 6(9.2), 843 - 852. https://doi.org/10.5281/zenodo.17519029
dc.identifier.issn2790-8402
dc.identifier.urihttps://dspace.ube.edu.ec/handle/123456789/2547
dc.language.isoes
dc.publisherCiencia Y Educación
dc.relation.ispartofseriesPM-PI-A24-03P1-12; 1722914791
dc.rightshttp://purl.org/coar/access_right/c_abf2
dc.subjectSOCIAL SCIENCES::Social sciences::Education
dc.subjectTECHNOLOGY
dc.titleUso de herramientas de gamificación para desarrollar habilidades de escritura en estudiantes de nivel a1
dc.title.alternativeUse of Gamification Tools to Develop Writing Skills in A1-Level School Students
dc.typeArticle
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