Leveraging Gamification Tools to Enhance Motivation in A1 Students: A Quantitative Investigation

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Date
2026-02-25
Journal Title
Journal ISSN
Volume Title
Publisher
Universidad Bolivariana del Ecuador
Abstract
This study examines the impact of gamification strategies on enhancing motivation among sixth- and seventh-grade students learning English as a Foreign Language (EFL) at the “Dra. Olga Aguilar Ramos” Public School in Villamil Playas Canton, Ecuador. Traditional EFL instructional contexts often face challenges in sustaining student engagement, which can negatively affect learners’ motivation and language development. In response, this research integrates game-based elements into EFL instruction to foster a more interactive, engaging, and learner-centered learning environment. A mixed-methods research design was employed, incorporating pre- and post-intervention surveys, classroom observations, and focus group discussions to assess changes in students’ motivation and engagement. The pedagogical intervention involved the systematic implementation of gamification strategies, including point-based reward systems, digital badges, leaderboards, and collaborative challenges throughout the instructional period.The findings reveal a significant increase in both intrinsic and extrinsic motivation, as students demonstrated greater enthusiasm, sustained participation, and increased confidence in performing language tasks, particularly in speaking and listening activities. Furthermore, teachers reported notable improvements in classroom dynamics, student interaction, and overall learning outcomes.These results highlight the pedagogical value of gamification as an effective approach to addressing motivational challenges in EFL classrooms. By promoting competition, collaboration, and a sense of achievement, gamified learning environments positively influence student engagement and language development. This study provides valuable implications for EFL teachers, curriculum designers, and educational stakeholders seeking innovative methodologies to improve English language instruction. Future research is recommended to explore the long-term effects of gamification on language proficiency and its applicability across diverse educational contexts.
Description
TESIS-MAESTRÍA
Keywords
Gamification, english as a foreign language, EFL teaching, student engagement, pedagogical innovation
Citation
Rodriguez Lucas, J. del C. (2026). Leveraging Gamification Tools to Enhance Motivation in A1 Students: A Quantitative Investigation. Universidad Bolivariana del Ecuador.
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