Gamification for developing vocabulary in A1 students

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Date
2024-09-16
Journal Title
Journal ISSN
Volume Title
Publisher
Universidad Bolivariana del Ecuador
Abstract
English teaching has evolved, requiring educators to adopt new strategies to engage students and promote innovative learning environments. This study explores the influence of gamification on vocabulary acquisition and its potential to enrich the English vocabulary of students at the Ciudad de San Gabriel school. In addition, it offers a valuable tool for teaching English, allowing educators to improve vocabulary acquisition and foster essential skills such as writing, speaking, reading, and listening. Integrating gamification activities turns students into active participants, experiencing the benefits of gamified learning. These recreational activities improve the learning process and promote the comprehensive development of students. Benefits include commitment, competitiveness, collaboration, goal orientation, intrinsic motivation, creativity, critical thinking, problem-solving, autonomy, adaptability, social skills, memory, retention, attention, concentration, and stress management. These factors are crucial for academic performance and for strengthening the teacher-student relationship. To assess effectiveness, an evaluation was conducted with 26 students, using written language assessments, surveys on playful learning activities, and feedback tools. Crucial information was obtained about students' difficulties in mastering English, especially in expanding their vocabulary. This approach has proven to be dynamic, enjoyable, and highly effective, providing a transformative learning experience.
Description
TESIS-MAESTRÍA
Keywords
Gamification, vocabulary, game activities
Citation
Armijos Romero, C. V. (2024). Gamification for developing vocabulary in A1 students [TESIS MAESTRÍA]. Universidad Bolivariana del Ecuador.
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